Maintaining altitude


Several minor changes:

  • In fly mode, the camera now maintains altitude instead of moving in the view plane
  • New maps are created as being modified, and so are temp saved for play testing
  • Each view now stores the camera orientation per map and transfers it when split
  • Blockmaps and sets can once again be deleted, which broke in the recent overhaul
  • It is now possible to pick the active layer using the number keys
  • After loading a project, focus is set to the resource browser

Get Edddy

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